So, I thought to myself, assuming the rest of the games after this go completely off the rails, is there another possibility for the fans who were disappointed in this game, and are not interested in more? And as I thought about it, this might be an example of WANTING to see a double dip. This game is almost there, and with some alterations, Square Enix can potentially sell another version close to what some of us wanted. Like the various “International” versions that have come before. But closer to something like Dead Rising: Off the Record. Taking 90% of the original game and changing it to be this alternate universe tale, something they dearly want to play with. Only in a way that can make OG fans happier. (Not everyone of course, because there’s no pleasing some people. But give it a fighting chance.) The OG Square crew can let their creativity go wild in whatever new direction they wish to go, while also giving us a remake worthy of what we imagined the original game to be.
With that in mind, I’m going to go through the changes I think it needs to make a double dip I’d totally be willing to purchase. I would honestly buy another Deluxe Edition with these changes because I do adamantly believe this one came so close to perfection, But I have no intention of buying the next game with the current direction. However I do believe the people who loved it should still get their AU sequel this game sets up. Just… give me what I’m after too Square. Make all the money with half the work. Fans who want it can still have it, while ALSO reusing the assets to give people what this was advertised as. The FF7 remake so many of us have been waiting for.
Let's take this from the top. (The changes get bigger as things go on, obviously.)
CHAPTER 1
- This first chapter gets things off with a bang. For the most part, this chapter is perfect. There IS a reason this was the set-piece used to sell us on this remake.
- There’s only one change I would like to see here. Subtract the Shinra weapons destroying the reactor scene. You can still include the scene of President Shinra and Heidegger on his phone, right down to the button press, but remove the Shinra weapons blasting the reactor. This restores the question of Avalanche being the good guys. Makes the devastation of Chapter 2 that much worse with the possibility of them being responsible preserved. Did we do this? We the player who joyfully set the lower timer because video game! Did we do a bad…? Now, you can still maintain the stuff that hints at Shinra doing it, just don’t SHOW them doing it. Maintain that uncertainty.
- Well… and maybe changing the One Winged Angel theme from the opening fly over. It really recontextualizes this game as the Sephiroth show, but I don’t think it would be as bad without him everywhere all over the game. It just rubbed me the wrong way from the get go. But nothing that needs changed when other stuff is fixed. (Oh, you know who I'm talking about.)
CHAPTER 2
- Out of the Intro and into the game proper! This Second chapter really goes out of its way to sell itself. Getting to see the fallout from the Reactor is utterly genius. And now that a bit of subtlety is restored, it adds to the feeling of maybe… just maybe this isn’t going to be a “Woo! Good Guys versus Bad Guys!” tale. (I mean, it is. But let’s enjoy the subtext of our heroes being… not quite heroic in their actions at this point.) We did this. And it is a nice parallel with the other big tragedy to come… Neither Avalanche, nor Shinra are in the right.
- But. But… This is the first chapter where we get the two problems of this remake. The two elements that just utterly suck the joy out of this with every scene they appear in. The Whispers and Sephiroth. Two elements intended to add intrigue, but only serve to add roadblocks to the game’s story.
- Sephiroth is supposed to be Jaws at this point. Outside the story right now, on the fringes as a mythical figure that people know of, but his influence dipping into things before he appears proper at the end of Midgar. The catalyst to drive our characters forward to confront this threat bigger than a vast company that owns a city and leeches off the planet. The Threat to everyone and everything. And instead, he’s just this dude who’s lusting after Cloud. He’s frickin’ obsessed with Cloud more than Jessie is. His scenes add nothing more than “Oh, hey, look, its Sephiroth! You know sephiroth! Everyone loves Sephiroth! Here’s some Sephiroth! DON’T WORRY! Sephiroth is in this game! And did we mention Sephiroth is the villain of this game? Because he is! Get it? Get it? Do ya get it? Sephiroth.” Just… No. I loved Sephiroth as a villain because of how he’s mentioned sparingly, built upon over the course of an entire game. I get needing to get to him earlier due to the nature of this first part. But good LORD is this just bad. I like Cloud’s fuzzy moments. But not when they lead to Sephiroth sneering at the camera and groping Cloud every time. He shouldn’t care about Cloud at this point. As a character, Cloud should be the last thing on his mind with his plans. Only after encountering him again does it bring out some of Sephiroth’s “Humanity”, the obsession with this nobody who “killed” him. The Idea to use him for his own goals and screw him over in the process showing this nobody how superior he is. Again, this game KINDA gets there, but the context of it is now all wrong. And what makes this game falter for so many people.
- The other is the Whispers. Their entire point is to make you, as a person who played the previous game, question just what’s going on. Which is fine in theory. But in practice? They just appear to ruin whatever scenes they are in. This very first intro to them is one of the worst. What is the first time you’re meeting this MAJOR character, before even knowing her significance, instead you’re distracted by these whisper things gutting the emotion of the scene. A quirky, but touching scene of meeting this simple flower girl while on the run from the police is such a potentially emotional scene for someone who has played the previous game, or someone replaying what this game could have been. Just her talking with Cloud gave me the biggest smile on my face, right up until the Whispers reminded me I’m not supposed to be enjoying the scene. I’m supposed to be surprised, questioning if things are going to play out differently. Sorry, but that’s not what they ultimately do. They just make me not care what happens next, and just draining the joy from what is halfway a perfect scene. I’m not suppose to be “OMG WTF?!” the ghost things. I’m supposed to be drawn into the simple scene of a sweet yet fiery girl selling you a flower amid the chaos. The scene should be about Cloud and Aerith, not the whispers. That's where they go so wrong as EVERY scene they appear in is ABOUT them. When Poochie's not on screen, all the characters should be asking "Where's Poochie?"
CHAPTER 3
- The first real taste of Expanded content happens here. Side quests! Lots of people hate them. I’m fine with them. Helping the people with their lives helps you connect with them more. Makes it all the worse when you know what’s coming for them…
- But of course, once again, Sephiroth needs to go. Just have Marco attack Cloud, give Cloud a flash. (Maybe even keep the reunion part of it as the calling Cloud is hearing) But there’s no need for Sephiroth to keep coming onto Cloud. (At this point. Honestly? I would LOVE all these scenes of Sephiroth in Cloud’s head if they had saved them for the next game. An example of Cloud’s mind deteriorating as they get closer to Sephiroth. Played EXACTLY the same as in this part, they’d be PERFECT along the way from Kalm to the Northern Crater. But here? Nah. You've pulled down your pants within the first ten minutes of meeting me, man.)
- Oh, is that a Whisper? Upset over Cloud not joining the crew? Nah, don’t need that. I love this change of Cloud being left out of the group. He’s an outsider AND a jackass. Keeping him out of their celebration is a wonderful way to sell Cloud’s disconnect from people at this point. We don’t need no wiggle ghost to point a big old sign at this being different. We get it. It’s a remake, things CAN be different. But in context to serve the story as a remake.
CHAPTER 4
- This is a chapter that has all the benefits AND draw backs of this Remake. The entire scene is new stuff to expand the Story. It gives the Trio much needed character moments, Jessie particularly. Roche is a SMIDGE too much, especially for a one off character, but fine on his own, (Hey, Roche wasn’t there in the original! Why aren’t the Whispers whisking him away? Hmm… Like they don’t really serve to reframe the old tale…?)
- But that Ending… Woof. The first big Whispers scene is just… good gravy. Just have Jessie injured from the jump. Done. She screwed up again. Adds to her character later at the pillar, determined to not mess up again. No need for future fate fan ghosts to shove themselves into the scene. They’re not even a fun fight. Everything about them is just annoying. They really drag this game down before we even get to the big problem stuff later. There’s this principal that in a movie, every ten minutes something needs to grab the viewer’s attention to keep them invested. The Whispers are the antithesis of this. Every time I’m loving a scene, here they are to take me out of it. Somebody running into the scene and waving a sign screaming “LOOK HOW META THIS STORY IS! AREN’T YOU INVESTED?!” Yeah, I was up until you took me out of it. Thanks.
CHAPTER 5 - 7
- While a little Drawn out, there’s nothing inherently wrong in any of these chapters that ruin the experience.
CHAPTER 8
- Hoo Boy… Here we go. This is the point where the Whispers go from kinda annoying to utterly ruining every scene they appear in. Just get them out of here. Without the Whispers, the Church scene would be PERFECT. The fight with Reno, bonding with Aerith, all of it. You’ve written these wonderful characters with brilliant dialogue and genuine heart. I want to be wrapped up in their interactions, their struggles, playing off one another. I don’t need to see the writer sitting at the keyboard every ten minutes reminding me that these are nothing more than action figures being smacked together and tossed around by the whims of a child. That’s what's so frustrating here. Without the Whispers this is a GENUINELY great game and FAR superior to the original. Stop telling me it’s not with this garbage thrown in.
- The other big alteration is, again, Sephiroth. Cloud can still have his moments, but he doesn’t need Sephiroth yakking at him every time. (MAYBE some lines of dialogue, but stop with the visuals.) The Robed Man is plenty of mystery. Aerith’s concern for Cloud, the notion that MAYBE she understands him better than he knows. It’s all good stuff.
CHAPTER 9
- Wall Market is awesome. The definitive moment of this Remake that expands on everything, AND manages to keep the utter weirdness not only intact, but cranked to 11!
- The only minor alterations I can think of are simple ones. Hell House remains in the loser room. (I want to shove my victory in his stupid metal face!) And maybe a tweaking on the Dance scene UI as what is really a gloriously silly scene is kinda made annoying as I want the characters out of the way so I can actually see what I’m doing. I couldn’t enjoy the scene because the actual gameplay was at odds with enjoying what was happening. And its not a problem with the scene, just with how the prompts interact with it that’s making it distracting.
- I’m okay with Cloud ALWAYS being the one chosen by Corneo. But in a perfect version of this, there would be the three possible outcomes of the choice. Just because it’s not quite as funny when it’s ALWAYS Cloud he picks, rather than it being a third of the time based on how good Cloud’s disguise is. (And can we tone Corneo’s gut down a smidge? There’s no weight to it. It just flops all over like a water balloon. That thing is some Ryse: Son of Rome breast physics level stuff.)
- But otherwise, the dress segment is utterly glorious! Having to walk to the Corneo Mansion and getting cat called the whole way is everything I never knew I wanted! Cloud’s reactions, Tifa’s shock. This. This game is something special. You were SO close, Square!
CHAPTER 10
- Another Chapter that is okay. The only thing that needs tweaked is Aerith seemingly knowing her fate. Just stick with her feelings SOMETHING, not KNOWING the future. There is a difference. This Aerith knows too much. Not just stuff the planet gives her insight into, this girl is one of us, she played the PS1 game. (Well, watched it, cause AC Sephiroth totally snatched the controller from her.)
- The only other thing that needs to be fixed is the disjointed ending to the chapter. “OMG! Tons of Sahagins! Get the hell out of here! Oh god! They’re right behind me! Get up the ladder Cloud!” Next Scene: Cloud lazily climbing the ladder, Tifa and Aerith just kinda standing there, not even shutting the door. No sound from below, no spears or water flying out of the hole. The ladder must be the safe spot that Sahagins just wont touch. The urgency utterly dissolves between the two scenes. It’s really astonishing. One side or the other of this transition needs help.
CHAPTER 11
- Perfectly fine with this Chapter. Without Whispers, the ghosts don’t inherently annoy me. (But they are REALLY out of place with the Whispers also flying about, making tornadoes. FAR too similar. If you wanted to sell the whispers, why not tie them together? You’re making your own plot change device feel tacked on here.)
- The big change that needs to happen is the Radio on the train needs to be the LAST train, not the first. The stage goes on FAR too long with the hanging threat of the Pillar assault. Eligor is a fine roadblock to heighten tension by delaying our characters. Eligor and a quarter of the level is too much. It’s just a quick swap in scene placement is all it takes.
CHAPTER 12
- No Whispers! Get outta here with that! Other than that, the chapter can play out fine mostly.
- Wedge can survive and get his nice scene of standing up to the Shinra Guards. Biggs and Jessie should not. (I… would like a bit of blood to sell the scene as they really don’t look too bad. But, it can work without it.) Nothing. NOTHING deflates these drawn out scenes more than knowing they survive. They become a waste of time rather than a heartfelt scene with these people. The extra stuff with these guys in the remake makes their deaths even MORE vital. For Cloud. For Tifa. For Barret. For US.
- Aerith’s scene with Marlene was touching! …Right up until the weird mind meld thing. Aerith’s PERSONALITY should be the factor that gets a child to trust her, not script magic. Clearly, Aerith is the true big bad of this sequel. Going around, brainwashing people who don’t just fall in line with her desire to survive. I’m onto you Flower Girl…
- The rest of the chapter is good to go, save MAYBE a little more subtle and less random ass Cait Sith scene. Cameo is good, random moment of this toy thing appearing out of nowhere is not. It's another point directed squarely at OG fans without care put into it being here. It's a "Hey, memba this thing?!" moment.
- And of course, Wedge is not attacked by whispers, but can still be in the collapse after trying to save his cats. (Just have the ground give way under him to help with his random surviving. I can buy him falling into the lab and surviving. I have trouble believing his one cat dragged him in there after being crushed by the plate.)
CHAPTER 13
- While heading back into sector 7 is a neat idea, getting to see the destruction first hand, it… Well, it doesn’t feel like it sells the devastation of the plate collapse. The perfect paths everywhere, Most of the town destroyed but generally all the bits still there. the utter mass of debris that would be sitting on top of it at this point. It looks more spacious in fact without the plate above! Shinra really did them a favor here. It just needs help, but the idea of the chapter is fine. The lab, Wedge, all of it is fine.
- BUT. The NPCs from Chapter 3 need to be dead. Doing the chores for them in Chapter 3 is fine if it helps us connect with the lives lost from the plate falling. But not a one of them dies from this tragic event. They all live. Every. Single. One. That just utterly deflates the magnitude of this that it needs to sell. A TON of people died. But not anyone we know, so it’s not so bad. Instead of connecting with the loss from all these characters we knew, eh, it’s not so bad. Marle, Wymer, the weapon shop dude, Betty. Most, if not all of them need to die to help sell the scene. (And bonus, the people who HATED the side quests can rest easy knowing they all died! Huzzah!) Their second side quests later can be given to other characters dealing with this event. Even just a single one of these people dying would help things. Just one!
CHAPTER 14
- I was really annoyed at going through the sewers a second time. Fighting Abzu a second time. This is really some of the worst filler in the game. And if not for the other more pressing issues, it would easily be the worst part of the game. But, generally I’d be fine with it here without ALL the other problems. It’s not really fun, but it’s not something I’d insist on cutting, plus it has some decent character stuff with Leslie and Don Corneo. Leave it, or tweak it to be less of a slog at most.
CHAPTER 15
- I’m fine with this chapter. It’s a nice expansion of the original climb. Much more epic. (Doubly so now that we look out on Sector 7 and know what was lost… Dear departed Marle, you should have stayed in Chrono Trigger… RIP…) At worst, the camera needs to be pulled out a bit in some of the high up scenes, showing us how tiny and insignificant our three heroes are as they climb upwards. This kind of thing that would make some of the slow walking and such a GOOD thing in this context. Where control doesn’t require us to see big characters in the middle of the screen, rather we can see how far above them all this destruction seems as we struggle upwards.
CHAPTER 16
- Most of this Chapter is fine. The big change would be to have patrols of Shinra soldiers to avoid. (OR to fight if you don’t want to “Stealth it” and just want more action) You just toss in some dialogue about being baffled that they can’t radio for help. Come on, make Domino work for it. He IS the Best. Prove it, man!
- The Ancients hologram is really neat! …Up until Sephiroth. Cut him out, and just have Barret outraged at the PR bullshit. (There’s possibly a shocking variant to put in here, I just can’t think of it at the moment. Jenova? Maybe even Meteor glitched in with the City as it is in the game. I'm not sure. It CAN be good foreshadowing, but not like this.) But ABSOLUTELY leave in the scene with Palmer seeing Sephiroth, THAT’S how he needed to be handled in this game. Just a peek. Get OG fans salivating, Get Newbies questioning. Good stuff.
- Everything plays out the same pretty much. Up until Aerith uses the mind meld on Red. Cut it, and just have her connect normally. These two should be able to sense one another to an extent, coaxing Red out as the scene plays out normally. (Stop neuralizing people Aerith! STOP IT!) Again, Cloud wigging out, drawn to Jenova is fine, even a glimpse of Sephiroth is fine. But no mugging for the camera Sephy. We’re getting to you, calm down.
- …OH! And no Whispers whisking away Hojo. I honestly forgot that happened! I’m clearly trying to blot them from my mind at this point. He doesn’t need to be stopped from spilling the beans. He just needs to, ya know, not say anything.
- Actually, one last little quibble, the Armored Shock troopers would probably play better earlier in the level as minibosses, leaving just crazy monster thing as the Boss of the Chapter. And giving a bit more of a flow into Hojo land.
CHAPTER 17
- Red is now playable. You’ve expanded the Hojo lab segment to an extreme. There’s HOURS left to play with this character, just let us play as him. So what if he has a single weapon and limit break. It’s fine. And in turn, with our full party, let us SELECT our party members from here on out. (For the most part…) You’ve even included the neat PHS reference, let me use it for more than the lab segment!
- Remove the whispers, obviously, but we can keep in Aerith’s uncertainty about her role in all this. Mentions of the Ancients, Jenova, all of it. There's some good potential here.
- I am… conflicted about the confrontation with Sephiroth. I’m kinda okay with it being here that Cloud first sees him in the “Flesh”. Attacking and getting knocked down into the Drum. It feels like there’s a different way to do this, but I’m not sure. Actually, it could be cut. Just have the elevator being stopped by Hojo, and simply have them come across the trail later, as if Jeonva broke out, or this “Man in Black” did it. Either way works. But less Sephiroth is always better at this point.
- I’m mostly fine with Hojo’s long ass lab with the scene of Sephiroth raising the stakes gone. Now it’s just trying to escape rather than “WTF Sephiroth!?” It no longer kills the momentum that scene creates. This is a big problem in this game as it builds tension, heightens the sense of “GO GO GO!” …only to stop and take a break right after introducing this stuff. All of it works well, it just needs to be moved around to fit better. To flow better. This would also help with complaints of filler. As I truly believe most of the content is not the problem, just how the game presents it to you. Continuously undercutting these moments with walking segments and extended puzzle segments. Walking home with Aerith is a great moment to take everything in. Having an entire dungeon after seeing Sephiroth for real the first time is not.
- Now, out of the lab, I’m fine with the glowing trail of blood. BUT, once we get to the main office section, the red blood and dead Shinra soldiers NEED to be there to heighten the tension. Something BAD got out. Something bodying Shinra hard. There is something worse going on. Every step forward is something to dread rather that follow the glowing trail. Shinra may not be the worst thing our characters are going to face… That's one of the things that really got me hooked on the original. I had played FFIV back on the SNES so I knew all about final fantasy story telling and such. This FF7 though was a bit weird with it's modern city and diesel punk aesthetic. But at the point where the game turns into this mashup of Metal Gear Solid and Resident Evil. That hallway of carnage in the original. God, I was in love! It's what really got me into things after being only okay with the game so far. That was the turning point.
- Now… While I admit I love the classic scene of finding President Shinra dead at his desk, I understand the point of the scene here. It’s a resolution for Barret, face to face with the President at last. The President calling him out again for his bull. And surprise Sephiroth works well enough here as a first full appearance. However, instead of stabbing Barret… He kills Wedge. Wedge saves Barret directly, taking the sword to the chest instead. Wedge is now dead, AND it goes to show our main villain isn’t screwing around by flat out killing lovable comedic Wedge. PLUS adds to Barret’s feelings of guilt when someone loses their life to save his, Wedge took that load on his own shoulders. This boosts Barret’s character arc going forward. This is the price of his need for revenge. The beginnings of questioning if it’s REALLY all about the planet as he staunchly proclaims, or if he’s only lying to himself about his motive. Again, this is all stuff right there for the taking if you just remove the Whispers. Character development over Deus Ex Machina.
- Sephiroth leaves our shocked characters and Flies off with Jenova as in the normal game. There is no fight with Jenova here. (Wait for it…) Now the Trio is dead, and it’s time to go. Cloud goes after Sephiroth. Avalanch chopper shot down. Yadda yadda.
- The rest of the chapter plays out the same. (MAYBE remove the hanging belts from Rufus at the very least, just as a style thing. The rest of his outfit can work without the odd belts. Too much Nomura, WAY too much.) I dig the boss fight with Rufus launching himself around the arena. So again, this is another point in the remake's favor. And the setup for the motorcycle chase is gold. MY BODY IS READY! …Or uh... let's just stop again.
CHAPTER 18
- This is where most people feel let down by the game. As I've gone through these chapters, it's more a culmination of disappointing choices, but it still bears the weight of all the nonsense that came before. Right off the bat, remove “Destiny’s” from the title, now simply titled “Crossroads.”
- Remove the stopping in the middle of the street scene, since the Whispers are no more, there’s no tornado around the Shinra building to get everything bogged down. Instead keep the damn momentum from the previous scene, just have them speeding away from Shinra HQ with the army in pursuit. Motorcycle chase can play out nearly the same. But having the cutscene between the two chapters drains SO much hype from the segments, whether the Whispers are involved or not. Absolutely broken pacing.
- Bring back Roche. Have him be a miniboss prior to Motorball’s arrival. We now can deal with him more easily, so there’s no reason to draw it out like his earlier battle. Motorball injuring him and takes him out of the chase to give it some sense of threat rather than just “Oh, here’s this thing now.” Fight generally plays out the same.
- Sephiroth can appear the same, wigging Cloud out, forcing them to stop prior to the road ending. We are past the point where Sephiroth can now be mugging for the camera, though toned down a little. He’s seen Cloud. Cloud has seen him. It’s all fair game now. Lust on Sephy!
- Bring back a crippled Motorball just to give them a further roadblock and another boss. With it having taken out Roche it becomes a matter of payback for the fellow soldier. (Hinting at Cloud’s feeling from losing Zack. Can even give a flash of static to add to it.) It’s not really needed, I just like the idea of making it a two part battle, making it big and epic to fool us into thinking THIS is going to be the final boss, as it was of Midgar in the original. THAT’S how you play with Fan expectations. Here’s this epic fight beyond what the original was! Like the Hell House! Like the Swordipede! This is a fitting final boss for the game!
- Once Motorball is destroyed, the way is clear. Game over! Or, not quite…
- Now, HERE is where you put the Jenova Fight. But have the normal fight from the game only be stage one. We can go crazier. The description distinctly says that Jenova Dreamweaver can cause Hallucinations. There’s your context for an epic final boss. A Story fitting final boss. Jenova. Right down to the glowing purple portal that matches the glowy blood trail. You can reuse a good bit of the Arbiter fight mechanics positioned as a grander fictional fight with the Jenova entity, setting her up as the “Calamity” that’s going to destroy the planet. (“Oh no, what has Shinra unleashed!” “We have to save the planet from this thing!” “Fight fate, what? Naw, Eldritch Horror from space, man!”) Remove the “Bad Ending” flashes and whatnot. Even our characters going all Advent Children would work in this hallucination, they’re not restricted by reality anymore. Now you can have Cloud flying around, chopping trains in half and going nuts. And it would work because you’ve given me a reason to believe it. You came halfway to me, and now I’m telling you to go nuts. You’ve fucking EARNED it!
- I even feel like there’s an element to play with here of retaining the belief early on that Jenova is an Ancient. Lets say she still had a head. Let's say that Jenova looked familiar… Let’s say she looked like… oh… I don’t know. Ifalna. Suddenly you are thinking “What if this thing in the tank is Aerith’s mother. Hojo was implied to do horrible things to her. What if THIS is what's left of her? What if this is what ancients truly are?” (Or at least from what our characters have seen at this point.) Now you can play with Aerith’s feelings going forward, questioning her place in this all the more. Is this truly her mother? It looks like her. Is Sephiroth her brother? He keeps calling this thing “Mother”. Is this why the flowers are not talking back? Not a being that's one with the planet, but a monstrous parasite. Is THIS what an ancient is? It’s really not any of that, but is another nice way to play with expectations within the context of things. Make the revelations of Jenova’s origins later all the more interesting while adding dramatic and character conflict in the meanwhile. Ya know, over manufactured conflicts with fate and destiny.
- I really, REALLY don’t want to fight Sephiroth at this point, but I can understand it framed as a final boss battle as something worse than Jenova out there for further parts, and a conclusion for this “Complete Game”. Just have the fight conclude with the revelation that this Sephiroth was Marco all along, just as the Jenova fight in the President’s Office did. This will maintain the feeling that while it was a hard won fight, you didn’t just beat your main villain in part one, this wasn’t the REAL Sephiroth. The fear of facing the shark still looming on the horizon. Such as it is though, this fight was everything I wanted with a final Sephiroth battle, it just doesn’t mean the same thing to have it this early. So the tunnel of light, the one on one showdown and all that stuff has to go from this fight. But it COULD work if you go even FURTHER when facing the real Sephiroth at the end of the Journey. But don’t step or your own toes to do it.
- The Ending in turn needs altered to remove the Zack stuff, maybe a hint or so from him. (With the Jenova hallucination stuff, glimpses of Zack in the final battle now bring into question what exactly they are seeing, rather than oh, here’s Zack now when we’re REALLY not supposed to even know of him at this point) The Fate stuff, Biggs surviving, the Unknown Journey stuff. Axed, bring back the emotional character dialogue you had before they all started reading this weird non sequitur script about defying destiny. (Which, uh… isn’t it positioned as the will of the planet? The planet they are all obsessed with saving? But sure, screw the planet! Imma do what I want!) Just have our characters affirm they went through an ordeal they don’t totally comprehend, and that Sephiroth is a major threat, because that was ONLY Marco, a clone they defeated. And that they intend to come back to deal with Shinra later, as there’s a bigger world out there.
- BOOM. There ya go. Generally plays out the same, mechanically and story wise. But brings it back to something less… problematic. Something I would have no problem calling a 10 out of 10 game. It’s all right there.
QOL
- With ALL that out of the way, there’s a few more quality of life fixes I’d like to see implemented as well, stuff from across the game that would just bring it that much closer to being perfect.
- Fix the Button Prompts. When holding triangle, have Cloud’s movement match the press, as if pulling a switch, moving whatever. Struggling, a little grunt. Using them to hide loading is fine, but it cannot be a disjointed press a button, character then takes action, such as it is breaks immersion rather than enhancing it with this minor tweak. And speaking of prompts, finagling characters just right in front of a button to be able to press it gets old fast. Just up the radius and let them magnetize to it. It's FINE.
- Textures bugged. Big one and quite blatant. It’s likely Square will patch it at some point, but since it has not happened yet, we’ll still include it on this wish list. And if it takes till the PS5 to get this version of the story, well, it wont be a problem anyway.
- And finally, the one element that I think will fix a LOT of complaints over all the walking, the padding, the filler, the pacing. And its a simple one. More monsters. Just add more enemy encounters. Such as it is, you are spending long segments walking from place to place with only a handful of monsters here and there. It makes it feel like you’re not really doing much in this video game. You’ve crafted a combat system people love and want to play with. Give them that. Double the monster encounters. Suddenly it no longer feels like I’m walking from set piece to set piece, but fighting my way forward. Overcoming challenges. Winning victories. Having fun. I’m not left sight seeing, I’m playing the game. I’m not left to consider the pacing, the filler, I’m smacking some fiends around, too distracted with playing to think about all this other stuff.
CONCLUSION
Yeah, that’s about it. Even if it takes till this new series is over to get something like this, I do hope it comes to pass at some point. Because, as I said, this really is a quality game. And it came SO close to being better than the original in every way. It would be a shame to just… leave it with Chapter 18 and beyond. Leave it with one of the most divisive games I’ve seen in decades. When you can relatively easily just give most people what they want. A Majora’s Mask/Ocarina of Time deal where the fundamentals of design and mechanics are used for two VASTLY different experiences. An off the rails alternate reality sequel AND a vastly superior remake to one of the most beloved Final Fantasy games.
Sure, let’s have Aerith survive after a knockdown drag out fight, flinging bits of the forgotten city at Sephiroth! Let’s see Shinra and Wutai go to War using summons on jet powered motorcycles! Let's have Barret die two more times before being reborn, chosen as Captain Planet! Let’s have Sephiroth and Cloud team up against the Time Eater at the end of the universe, pilot the new Highwind Mecha and save all reality and end up together on a farm! Go wild! Just give me the remake you showed was so clearly within your grasp of giving me at the same time. Trying to do both together is… it’s just going to make things worse from here.